While the emphasis of the game is summoning and controlling units, that’s not to say that your commander is completely defenseless on his own. However, summoning takes a stamina cost, so you can’t just summon all of them at once (through upgrades, the most I could summon was two groups of elementals). As opposed to building units normally, the elementals can be summoned around your commander, regardless of where he is on the map, making this ability very powerful. While this means that altars don’t have a food cost, it also means that the number of altars your base starts with is the number of altars you get for the whole match. These altars can’t be built normally, rather an existing empty altar has to be upgraded with gold to summon a specific elemental. I found this to be a rather interesting addition, as it meant that you could not win by waging a war of attrition.Īside from guard towers and unit-spawning buildings, you can also build altars to summon elementals. To stop the flow of enemies, you need to destroy the buildings that spawn them. The enemy is also able to freely spawn units, so simply taking resources from the enemy isn’t enough to stop them from sending waves of enemies at you. Strangely enough, spawning new units doesn’t cost anything. Every building has a food value, and if its cost exceeds the amount of food you have, the building can’t be placed. Food is actually a measure of how many buildings you can have at once. Gold is fairly self-explanatory, you need it to build buildings and upgrades. There are two resources you need to manage: gold and food. Personally, I found it more useful to just tell my units to head straight for the enemy base. When units aren’t following you or waiting around their spawn point, they will start heading for the enemy base (or, if they can’t do that for some reason, then they will just wander about). You need to order them to stop following you in order for them to start attacking. However, they will not attack anything while they are following you. You can order up to 15 units to follow you They will match your speed and go where you go. The game has a method for controlling your units that reminded me of how you control units in the Pikimin games. That’s not to say that you can’t exercise direct control over your units. Units will auto-spawn from buildings and can be directed to either wait at their spawn area, immediately head for the enemy base, or head to the enemy base once a group of them has gathered. Lornsword Winter Chronicle is a MOBA-style strategy game by developer Tower Five.
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